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Devlog
Smart Enemy AI in Unreal Engine 5
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Devlog
Day 5 - Investigate System
March 05, 2026
by
svemii
Testing Investigation Behaviour Enemy patrols a route. When player makes noise behind a wall, enemy hears it and moves to investigate the noise location. If during investigation the enemy sees the pla...
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Day 4 - Attack State
March 04, 2026
by
svemii
Patrol → Chase → Attack...
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Day 3 - Perception + Chase
March 04, 2026
by
svemii
The enemy patrols along a route and can detect the player via sight, hearing, and damage stimuli, triggering different behaviours such as investigating noises or attacking the player automatically...
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Day 2 - Patrolling & States
March 02, 2026
by
svemii
The patrol state involves the enemy following a spline actor, which defines the patrol route. The spline route is drawn in the world and the enemy moves back and forth along it. The behaviour tree int...
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Day 1 - Behaviour Trees
March 02, 2026
by
svemii
Created modular AI architecture using AI Controller + Behaviour Tree + Blackboard...
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Why I chose to improve my knowledge about AI systems in UE5?
March 02, 2026
by
svemii
Most student projects show: basic enemy patrol, simple chase and attack. If I showed: environmental awareness, player pattern adaptation and probabilistic behaviour. I would look more instantly advanc...
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