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Smart Enemy AI in Unreal Engine 5

← Return to Smart Enemy AI in Unreal Engine 5

Devlog

  • Day 5 - Investigate System
    March 05, 2026 by svemii
    Testing Investigation Behaviour Enemy patrols a route. When player makes noise behind a wall, enemy hears it and moves to investigate the noise location. If during investigation the enemy sees the pla... Continue reading
  • Day 4 - Attack State
    March 04, 2026 by svemii
    Patrol → Chase → Attack... Continue reading
  • Day 3 - Perception + Chase
    March 04, 2026 by svemii
    The enemy patrols along a route and can detect the player via sight, hearing, and damage stimuli, triggering different behaviours such as investigating noises or attacking the player automatically... Continue reading
  • Day 2 - Patrolling & States
    March 02, 2026 by svemii
    The patrol state involves the enemy following a spline actor, which defines the patrol route. The spline route is drawn in the world and the enemy moves back and forth along it. The behaviour tree int... Continue reading
  • Day 1 - Behaviour Trees
    March 02, 2026 by svemii
    Created modular AI architecture using AI Controller + Behaviour Tree + Blackboard... Continue reading
  • Why I chose to improve my knowledge about AI systems in UE5?
    March 02, 2026 by svemii
    Most student projects show: basic enemy patrol, simple chase and attack. If I showed: environmental awareness, player pattern adaptation and probabilistic behaviour. I would look more instantly advanc... Continue reading
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Updated 4 days ago