<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Building System in UE5 Devlog - itch.io</title><link>https://svemii.itch.io/building-system</link><description>Building System for UE5</description><item><guid>https://svemii.itch.io/building-system/devlog/1489920/day-13-user-interface</guid><title>Day 13 - User Interface</title><link>https://svemii.itch.io/building-system/devlog/1489920/day-13-user-interface</link><pubDate>Wed, 15 Apr 2026 01:41:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>An UI is created for the building system by rendering 3D buildable items into a 2D interface. A preview actor is set up with arranged static mesh instances, which are captured using a Scene Capture Co...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489918/day-12-door-functionality</guid><title>Day 12 - Door Functionality</title><link>https://svemii.itch.io/building-system/devlog/1489918/day-12-door-functionality</link><pubDate>Wed, 15 Apr 2026 01:41:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A functional door system is done by introducing a custom structure to track each door’s state, including whether it’s open and its rotation values. A door positions array stores this data, with do...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489917/day-11-finishing-build</guid><title>Day 11 - Finishing Build</title><link>https://svemii.itch.io/building-system/devlog/1489917/day-11-finishing-build</link><pubDate>Wed, 15 Apr 2026 01:40:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>To wrap up the building system, we’re finalising how preview and completed build pieces are handled using a structured approach that links instanced mesh components. It introduces logic to prevent p...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489916/day-10-moving-build-to-world</guid><title>Day 10 - Moving Build To World</title><link>https://svemii.itch.io/building-system/devlog/1489916/day-10-moving-build-to-world</link><pubDate>Wed, 15 Apr 2026 01:40:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>To transition a structure from preview mode into the actual game world, it begins by setting up a custom “Prepare Build” event that loops through all mesh components, updating their materials to a...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489048/day-9-doors-and-brick-blocks</guid><title>Day 9 - Doors and Brick Blocks</title><link>https://svemii.itch.io/building-system/devlog/1489048/day-9-doors-and-brick-blocks</link><pubDate>Tue, 14 Apr 2026 01:39:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>To expand the building system, functional doors and new brick structures are added. It begins by setting up separate instanced mesh components for preview and final doors, allowing smoother real-time...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489047/day-8-windows</guid><title>Day 8 - Windows</title><link>https://svemii.itch.io/building-system/devlog/1489047/day-8-windows</link><pubDate>Tue, 14 Apr 2026 01:38:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A dynamic window system to a UE4 building setup, starting with a Build Window Preview function that reuses existing grid-based placement logic and checks wall rotation to determine whether to build al...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489046/day-7-removing-pieces</guid><title>Day 7 - Removing Pieces</title><link>https://svemii.itch.io/building-system/devlog/1489046/day-7-removing-pieces</link><pubDate>Tue, 14 Apr 2026 01:38:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A demolition system for a UE4 building mechanic by introducing a toggleable demolition mode using the X key, which switches between building and destroying states while providing visual feedback by ch...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489045/day-6-stairs</guid><title>Day 6 - Stairs</title><link>https://svemii.itch.io/building-system/devlog/1489045/day-6-stairs</link><pubDate>Tue, 14 Apr 2026 01:38:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Stairs are added to the building system by introducing a rotation mechanic that allows stairs to face all four directions. A key input (R key) cycles through rotation states stored in a variable, whic...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489044/day-5-walls</guid><title>Day 5 - Walls</title><link>https://svemii.itch.io/building-system/devlog/1489044/day-5-walls</link><pubDate>Tue, 14 Apr 2026 01:37:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There was an alignment issues that occur with simple rotation in building a flexible wall system. To solve this, a 3-way rotation system is implemented using a boolean toggle and position offsets, all...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489043/day-4-building-floors</guid><title>Day 4 - Building Floors</title><link>https://svemii.itch.io/building-system/devlog/1489043/day-4-building-floors</link><pubDate>Tue, 14 Apr 2026 01:37:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Floor-building system is done by first ensuring materials support instancing, then setting up a Build Preview Actor using an Instanced Static Mesh Component for efficient replication. A custom event i...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489042/day-3-build-preview</guid><title>Day 3 - Build Preview</title><link>https://svemii.itch.io/building-system/devlog/1489042/day-3-build-preview</link><pubDate>Tue, 14 Apr 2026 01:36:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A dynamic preview system is made for placing structures. It starts by setting up a custom trace channel and key variables to track two build locations and whether the first point has been placed. An i...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489041/day-2-camera-controls</guid><title>Day 2 - Camera Controls</title><link>https://svemii.itch.io/building-system/devlog/1489041/day-2-camera-controls</link><pubDate>Tue, 14 Apr 2026 01:36:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A smooth camera movement system is built for a construction mode by adding keyboard controls (W, A, S, D, Shift, Space) that move the camera relative to its forward and right vectors. A custom “Step...</p>]]></description></item><item><guid>https://svemii.itch.io/building-system/devlog/1489040/day-1-setup</guid><title>Day 1 - Setup</title><link>https://svemii.itch.io/building-system/devlog/1489040/day-1-setup</link><pubDate>Tue, 14 Apr 2026 01:36:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First created UI-based build menu toggled with the B key. A construction mode boolean is used to control whether the player enters build mode, where a widget is displayed, the mouse cursor is enabled,...</p>]]></description></item></channel></rss>